Bob’s sketch of Elaine de Kooning (1951)
Published by Robert Mallary Media and Archive
First Minting
©2023
In collaboration with Spiritual America.
Designed by Ryan McGahan and Well-Told.
Images from the Mallary Archive.
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ROBERT MALLARY
COMPUTING ART
Robert Mallary (1917–1997) was among the
first artists to make the transition from the material
sciences to computer sciences. He rose to national
prominence during the early 1960s in the New York
art scene as a “Neo-Dada” trash artist. During this
period his work was frequently exhibited in group
shows with abstract expressionist sculptors, such
as in “Sixteen Amerians” at the Museum of Modern
Art and the Whitney Museum of American Art
annuals. At the height of his fame he exhibited
his sculpture “Cliangers” at the 1964 New York
Worlds Fair, and was a recipient of Rockefeller,
Guenheim, and Fulbright grants.
Among his closest friends, collectors, and
associates were Elaine and Willem de Kooning,
Richard Diebenkorn, Wayne Thiebaud, Philip
Johnson, Governor Nelson Rockefeller, and his art
dealer Allan Stone. Ultimately his experimenta-
tion with plastic resins would severely poison him.
ough lasting health consequences forced Mallary
to put New York Ci and the prominence he had
gained behind him, it allowed him to realize new
creative horizons.
A lifelong academic, in 1967 Mallary became
a professor in the art department at the Univer-
si of Massachuses at Amherst. With access to
an IBM 1130 in the universi computer lab, he
understood then that computers would unlock
the future of artistic potential. He shared this
A Short History of QUAD
by Mason Whitehorn Powell
5
concept with his son Michael Mallary, an engineer,
physicist, and MIT graduate, and together they
wrote a program that generated the first computer
designed sculpture.
Together, Robert and Michael Mallary
developed a Fortran computer program named
TRAN2. From two contour profiles drawn by the
artist, consisting of the X and Y coordinates, four
points on ellipses were read o graph paper and
then transferred onto punch cards. e cards were
read by the IBM 1130 and ploer print outs on the
IBM 1627 revealed the layers of the sculpture to be
constructed. According to Michael Mallary: “Aer
reading the data cards, TRAN2 calculated hundreds
of connected contour points (i.e. points on the slice
perimeter) for each horizontal slice.
What the program had calculated were
the layers of the sculpture and “the plot for each
layer was then glued to a sheet of plastic or wood
and the slice perimeter was manually cut with a
band saw. All of the slices were then stacked and
bonded together.” e layers were then sanded and
finished. Atop a wooden base, the resulting QUAD
sculptures hint at a classical influence and the
human form, while retaining a distinctive modern
approach. Mallary had arrived at an early form of
additive 3D printing.
“The computer is portentous, because for the rst
time the sculptor has access to a tool which can
be used not only for executing a work of art,
but conceiving one as well. It has already been
demonstrated that the computer can assist the
sculptor to some degree; in the future it may,
in eect, come to collaborate with him.”
—Robert Mallary,
Artforum
, May 1969
6
First TRAN2 Plot (1968)
QUAD Prole Printouts (1968)
Archival photos of QUAD (1968)
Overleaf: Plotter drawings (1972)